Notes
Projects
Math
Infinity and intuition
Gentzen-style natural deduction system
How to read math books
Game design
Design is discovery: part 2
Design is discovery
Programming
Multithreading
Introducing SIMD
Cache sizes and bandwidth
Execution ports and scheduler
Testing branch prediction
Instruction decoding
Measuring memory bandwidth
File I/O and page faults
Profiling game and renderer
Game code optimization: Overview
Performance aware notes: what is a pointer?